/** @file Beep Library. @copyright INTEL CONFIDENTIAL Copyright 2011 - 2016 Intel Corporation. The source code contained or described herein and all documents related to the source code ("Material") are owned by Intel Corporation or its suppliers or licensors. Title to the Material remains with Intel Corporation or its suppliers and licensors. The Material may contain trade secrets and proprietary and confidential information of Intel Corporation and its suppliers and licensors, and is protected by worldwide copyright and trade secret laws and treaty provisions. No part of the Material may be used, copied, reproduced, modified, published, uploaded, posted, transmitted, distributed, or disclosed in any way without Intel's prior express written permission. No license under any patent, copyright, trade secret or other intellectual property right is granted to or conferred upon you by disclosure or delivery of the Materials, either expressly, by implication, inducement, estoppel or otherwise. Any license under such intellectual property rights must be express and approved by Intel in writing. Unless otherwise agreed by Intel in writing, you may not remove or alter this notice or any other notice embedded in Materials by Intel or Intel's suppliers or licensors in any way. This file contains a 'Sample Driver' and is licensed as such under the terms of your license agreement with Intel or your vendor. This file may be modified by the user, subject to the additional terms of the license agreement. @par Specification Reference: **/ #include #include #include #include #define NOTE(x) ((119318200 + (x) / 2) / (x)) // // beep tones // GLOBAL_REMOVE_IF_UNREFERENCED UINT16 mBeepTones[8] = { NOTE (26163), NOTE (29366), NOTE (32963), NOTE (34923), NOTE (39200), NOTE (44000), NOTE (49388), NOTE (26163 * 2) }; /** Switch on Beep. @param[in] Note The note of beep. @param[in] Octave The octave of beep. **/ VOID BeepOn ( IN UINT8 Note, IN UINT8 Octave ) { UINT16 Frequency; Frequency = mBeepTones[(Note % 8)]; if (Octave - 1 >= 0) { Frequency >>= Octave - 1; } else { Frequency <<= 1 - Octave; } // // set up channel 2 (used by speaker) // IoWrite8 (0x43, 0xb6); IoWrite8 (0x42, (UINT8) Frequency); IoWrite8 (0x42, (UINT8) (Frequency >> 8)); // // turn the speaker on // IoWrite8 (0x61, IoRead8 (0x61) | 3); } /** Switch off Beep. **/ VOID BeepOff ( VOID ) { IoWrite8 (0x61, IoRead8 (0x61) & 0xfc); } /** Produces Beep. @param[in] Note The note of beep. @param[in] Octave The octave of beep. @param[in] Duration The duration of beep. **/ VOID SendBeep ( IN UINT8 Note, IN UINT8 Octave, IN UINT32 Duration ) { BeepOn (Note, Octave); MicroSecondDelay (Duration); BeepOff (); } /** Sends a 32-bit value to Beep device. Sends the 32-bit value specified by Value to Beep device, and returns Value. Some implementations of this library function may perform I/O operations directly to Beep device. Other implementations may send Value to ReportStatusCode(), and the status code reporting mechanism will eventually display the 32-bit value on the status reporting device. Beep() must actively prevent recursion. If Beep() is called while processing another Post Code Library function, then Beep() must return Value immediately. @param Value Beep count. **/ VOID EFIAPI Beep ( IN UINT32 Value ) { UINTN Index; for (Index = 0; Index < Value; Index++) { SendBeep (1, 2, 400000); MicroSecondDelay (100000); } return ; }